top of page

Conquests

A small-but-mighty tactical, dice battling, area control game for
1-4 players - inspired by medieval dice games.
Designed by Leon Simmonds.

Firstly a huge thank you for purchasing and supporting indie games, it really means a lot.
This game was really fun to create, so I hope you enjoy playing it as much as I did making it. It was designed to be small, simple and quick, but with plenty of engaging tactical play too... and with that being said- let's teach you how to play!
Click here for tutorial video
As well as the base game, I have also created a solo mode, advanced rules
and alternative game mode. You can read and print them out here:
Download solo / advanced
+ alternative gameplay mode
Whenever your map / rulesheet needs replacing, you can download
and print a new copy here. There is both a full colour / low ink version available.
We recommend printing on parchment paper for a more immersive experience.
Gameplay F A Q
"Can generals attack other generals?"
No. They can only attack knights and instantly capture them
as soon as they move into their realm.
"Can I rescue another players knight using the rescue action?"
Yes. This can be used as an additional layer of tactical play!
"Can you attack a castle if there are 2 units there?"
No. The rule state that there can only be units of one colour per realm,
and up to 2 units, so a 3rd cannot be placed there.
Plundered
coming soon....
Another small-but-mighty game is bobbing on the horizon!
Sea battles, treasure hunting and cursed gold - keep a weather
eye out for more details to uncovered soon...
Conquest was created by Leon Simmonds:
All Artwork has been purchased with a commercial license to use.
All artwork, components and rules are protected by copyright law.
© Leon Simmonds and Conquests boardgame 2026
ALL RIGHTS RESERVED
Contact us by email: questinyboardgame@gmail.com
bottom of page